Agility
Role(s): Artist, Game Designer, Web Developer
Agility is a professional development board game that supports teacher teams in developing decision-making skills and planning how to use routines, help, and choice to differentiate instruction.
The game was designed to provide teachers with a playful opportunity to discuss and plan strategies for adjusting teaching in response to student differences as learning unfolds. In addition to learning strategies from colleagues, the game provides a vehicle to discuss challenges that occur during daily lessons and brainstorm together productive and efficient ways to respond. Agility supports teachers in developing complex teaching solutions to everyday classroom challenges that are more efficient at meeting the wide range of student learning needs.
Agility was intentionally designed to illustrate four truths about student learning:
Every learner has a unique learning path
Learners start learning from different places (i.e. they bring different strengths, goals, and life experiences that they use to support their learning. Learners also bring different challenges and learning needs that might pose barriers to their progress).
Learners progress at different rates and in different ways
Even when all learners meet an expected learning goal they end at different places because they use their learning in different ways and their learning builds on their unique life experiences.
In addition to a being provided to teachers as a board game. I also had the opportunity to create a web app that allows anyone to customize the cards and print out the entire game for free.